The Girl Who Sees is a story-driven RPG combining WWII history with Philippine mythology and lore. In 1944, a young, village girl named Quina (pronounced "KEE-nah") Laban survives under Japanese occupation. She helps a dwarf, Edgar, translate a mysterious scroll sought by evil foes in hopes that it will explain why she sees Tagalog words wherever she turns. Explore the magical forests of Mindanao as you aid local villagers, interact with magical creatures, and restore balance between the human and magical realm. Collect Tagalog words and build your dictionary to translate the mysterious scroll.
I was the lead programmer on this project
Platform: Oculus Quest VR
Tools: Unity, Oculus SDK
Team Size: 5
Fend off locusts with smoke, ducks, and your hands using Oculus Quest hand-tracking!
I implemented the Oculus Quest Hand-tracking SDK, designed core mechanics and levels, and integrated assets
Platform: Oculus VR
Tools: Unity, Oculus SDK, Oculus Medium
Team Size: 3
You run the lost and found desk at the ball, and Cinderella isn't the only one missing her shoe. Can you get the shoes back to the nobles and make US minimum wage ($7.25) by midnight?
I created the music and narration, created shoes using Oculus Medium, and assisted with programming
Platform: Web
Tools: Sok-Stories
Team Size: 1
Live life as a squirrel. Find nuts and bring them home. Doesn't that sound like a relaxing life?
2021
Platform: PC and Mac
Tools: Unity, Audacity
Team Size: 3
Switch up the world in this physics puzzle game to get the balls to the end.
I created shaders using URP and coded the sound system.
2020
Platform: PC and Mobile Phones
Tools: Unity, AirConsole
Team Size: 5
I set up the core AirConsole system and the primary game mechanics.
2019
Platform: Web
Tools: Quest
Team Size: 4
I coded the game in the Quest engine and contributed to the writing.
2018
Platform: PC
Tools: Unity, IBM Watson
Team Size: 1-ish
I designed and coded the game and reused art assets from another jam team.
2017
Platform: PC, Midi Controller
Tools: Unity
Team Size: 3
I performed all the coding and asset integration.
2014
Platform: Windows
Tools: Multimedia Fusion 2
Team Size: 1
2020
Platform: VRChat
Tools: Unity, VRChat Udon
Team Size: 2
I coded the instructional design using the VRChat Udon system.
2019
Platform: Web
Tools: Quest Game Engine
Team Size: 5
I contributed to the core VR interaction mechanics.
2019
Platform: PC
Tools: Unity, IBM Watson
Team Size: 5
I set up the core gameplay video system and contributed to video recording.
2019
Platform: Android
Tools: Unity, Vuphoria
Team Size: 5
I set up the logic for the app workflows and coded logic for AR recognition of computer parts through scans.